![]() ![]() To be healed, a crew member must be resting in the reserves. Medicine: The stock of supplies available to heal the crew's injuries.As with food, you can replenish your water supply by buying drinkable water or alcohol. A thirsty crew loses morale and if they suffer three days without a drink, their chance of dying increases significantly. Water: The quantity of beverages available to the crew.A cook crew member reduces the amount of food needed by the crew by 10%. Food is replenished by buying foodstuffs and placing whatever you find in the ship's food stores. A hungry crew loses morale and if they suffer fifteen days without a meal, their chance of dying increases significantly. Food: The stock of edible items available to the crew.High levels of morale give bonuses to experience. ![]() Poor morale may lead to brawls among the crew - and even mutiny. The mental and emotional health of the crew is vital to success in combat. Morale: Morale measures the crew's overall attitude and sense of common purpose.There are six core resources you need to look after: Ship management is a core element of gameplay and encompasses gathering your crew, making sure they are nourished, and keeping morale high. Your flagship is one of the pillars of gameplay, allowing you to explore the Deadfire Archipelago, fight other vessels, store companions and followers, and of course, pursue Eothas. For one reason or another, Eothas's proximity kept the Watcher alive throughout the travel, but the vessel itself came under pirate attack when it entered Deadfire, beaching near Port Maje. The Defiant was chartered with what remained of the Watcher's wealth after the destruction of Caed Nua by Eothas, in order to bring the comatose Watcher closer to the retreating god. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |